A dark future Cyberpunk club is full of synth drugs, rough, tuff Street Samurais and the place to score a run from a Con Man to make some Credits or to meet another part of your runner team.
Today the Clubs are about to be reopened and no place to score anything else but synth drugs, a major hang over and some times pussy or dick depending on your preference. One thing is for sure so, today's clubs are not on the rough side of Cyberpunk and hardly more than a drive by shooting to renegotiate the drug distribution agreement defines the "rough" part of the club.
In the Shadowrun runs I created as a Master, the dark future clubs were also a place to infiltrate to take out the target of a run in the secured VIP room or the manager in his office on an assassin run, while my ConMan characters either met online using the hacker to hire the runner team or a saloon like bar or diner, being more calm for a face to face meeting.
The Clubs I imagined had secure doors with hidden or on display video surveillance and metal detectors, automated bullet proof sliding doors in gated entrences and narco gas systems if anyone freaked out inbetween the doors, facial recognician to enfore club banns and check on unexpected visitors on a "dangerous list" based on previous business relations of any kind, secure parking lots, AI systems checking the crowds puls and creating behaviour patterns to alarm the security staff before hell breaks loos, being stuffed with street samurais equiped with small arms secure body armor, tasers and guns ready to take out anyone trying to disturb the cash flow all of this being overlooked by a hired magician securing the premisis from the astral space.
The VIP rooms where lodges like in today's football stadiums with large bullet proof windows, fresh air filter systems, dedicated staff serving all that Cyberpunk could serve and dedicated slots for the guests very own body guards giving them perfect overview of the crowd an attacker would come from.
The managers office was the path to the camera systems monitor and war room, that would turn red light on under siege from either another gang or any other authority like a Con Security Team or comperable threat up to take out or over the real estate and business, coordinating the street samurai and robot controlled guns down the alley and in the club. The office itself was equipped with pretty much always the same main items defining a Club Managers Office locally within the Club: a private bar, a large table, a lounge corner, some displays and a weapons cupboard, but always designed in a different layout and style depending on the non-player club owning gang including the hidden or displayed stairway as a statement by a gate, door, courtain or open passage to the private rooms or chambers of the Manager and his most important gang mambers being his flat.
From hacking the VIP Champaign supply line to have them zip poisend special bottles, risking the death of the prostituteds and retaliation from them or their pimps to brute force attacks using heavy military equipement creating a blood bath the entire sprawl will never forget, my fellow players used all tactics with more or less success.
In the real contemporary world the party people are about to change clubbing if they start to like the no bouncer, no queue, no club policy attitude of the pop up open air parties that became dominant in no time and I am curious on the club owners reactions.
As a matter of fact, I never create a run attacking an open air event...mmhh...