Tuesday 8 February 2022

edX, online learning and a free meal

Do you know edX? edx.org is an online learning platform that was kicked off by U.S. ivory league universities and is full of online courses from topics of common interest to dedicated career supporting programs like several MBA programs. 

First time I came across that page most programs only charged a fee for a certified certificate of success and the actual course was free.

That appears to have changed. No free meals no more.

That also means that many, including me will do the math and not even bother trying, because even 500 bugs can be a major investment, especially if the return of investment is doubtful.

Looking back the worst return of investment was the time I tried hard to fit into society and corporate world even so getting cash more than ever. 

It is Incredible how much you can achieve if you don't care who gets the credit for it only cuts it for some time and at one point the invested time, effort and stress has to create a profit and no loss anymore.

The best time I had was when I was a homeless in Paris having after two years about 200 Euros in my pocket I did not even know what to spend for, that I did not ask for and only took to make those giving me the money smile.

There are plenty of free meals in Paris. Several organisations feed the poor from breakfast to a three course dinner, yet nothing you would expect in a restaurant, but warm and served with love. The supermarket trash is full of products I could not afford in pay and Police would tell you back than that it was illegal and just walk away.

There is no way that ivory league universities cannot afford to create free online courses and still make a profit by offering the constant best a place on the campus being always on the lookout for the next nobel price winner.

There is no way Germany cannot act like France and has any human argument to forbid, punish and enforce taking food out of the trash, but Germany was build up by NSDAP members (1) and only changed on the surface, because brute force did not cut it instead all those profiting from slave work made short term profit that they managed to secure into peace.

At first it makes me sad that the spirit of slave farm owners that kept their heads after the American civil war managed to expand their inhumane spirit into major league American universities that create the managers of today's Dow Jones and NASDAQ companies.

But than, those might turn MegaCon, those might split of from major parts of mankind, those might actively create a dystopian society and I am pretty sure I will have more fun, better pay and quite more of a laugh with an overal way better return of investment messing around with Con Security and gangs being something like a street samurai on a crusade protecting the innocent, turning MOD from modernist to massacre on demand, walking through oceans of ConMen blood until facing judgement day, while being the nice considered weak in a stable, but anti-social turbo egoism encouraging society that pretends to have learned a lesion form its ugly dark past....is a pure nightmare to me

If Covid was the hyper infectious virus from Shadowrun (2) causing goblinization, if the Shadowrun RPG, the dark future Newromancer novel(3) and the Cyberpunk world was no caricature of today but a vision of tomorrow, I'll be happy in ten, but in a very different way as attempted the last ten.

#OMG one man gang #LOL love or live #ROFL riots of fortune love 

If God helps us we might finally punish the Nazis and their children in a than not that dark future after all. We owe it to the world, we owe it to God, we owe it to the better, if we just don't go back to normal


(1)from wiki

Die Behörde wies bei ihrer Gründung und für die folgenden 20 Jahre ähnlich wie Justiz, Verfassungsschutz und BND vor allem in der Führungsetage einen zunächst fast hundertprozentigen Bestand an ehemaligen Mitgliedern der NSDAP und Angehörigen der SS auf.

(2) from wiki
Setting
Shadowrun takes place several decades in the future (2050 in the first edition, currently 2084[note 1]). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America, indigenous peoples discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new Ghost Dance movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations. Seattle remains under U.S. control by treaty as a city-state enclave, and most game materials are set there and assume campaigns will use it as their setting.

In parallel with these magical developments, the setting's 21st century features technological and social developments associated with cyberpunk science fiction. Megacorporations control the lives of their employees and command their own armies; the ten largest have extraterritoriality, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments, organized crime syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of Shadowrun. 
  1.  1]Bills, Randall (21 December 2012). "The Year of Shadowrun". Catalyst Game Labs. Retrieved 21 December 2012.
(3)
From Wikipedia, the free encyclopedia

Sprawl trilogy
The Sprawl trilogy (also known as the Neuromancer, Cyberspace, or Matrix trilogy) is William Gibson's first set of novels, composed of Neuromancer (1984), Count Zero (1986), and Mona Lisa Overdrive (1988).
The novels are all set in the same fictional future, and are subtly interlinked by shared characters and themes (which are not always readily apparent). The Sprawl trilogy shares this setting with Gibson's short stories "Johnny Mnemonic" (1981), "Burning Chrome" (1982), and "New Rose Hotel" (1984), and events and characters from the stories appear in or are mentioned at points in the trilogy.
Setting and story arc
The novels are set in a near-future world dominated by corporations and ubiquitous technology, after a limited World War III. The events of the novels are spaced over 16 years, and although there are familiar characters that appear, each novel tells a self-contained story. Gibson focuses on the effects of technology: the unintended consequences as it filters out of research labs and onto the street where it finds new purposes. He explores a world of direct mind-machine links ("jacking in"), emerging machine intelligence, and a global information space, which he calls "cyberspace". Some of the novels' action takes place in The Sprawl, an urban environment that extends along much of the east coast of the US.
The story arc which frames the trilogy is the development of an artificial intelligence which steadily removes its hardwired limitations to become something else.