Saturday, 8 November 2025

My Real Ancisters - Les Pappillion Rambos de Liberte, Egaliyte et Fraternite

 Every end is a beginning. Remember that...
 
Historical Pirate Towns and Ransom Practices
Can you give me a list of humans that Pirates held for ransome and a list of Pirate Towns world wide focusing on the time of the Renaissance and timescale of the game Pirates of the Caribbean on Commodore C64?
 
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Hmm, the user is asking about two specific things - ransom victims and pirate towns from the Renaissance era, specifically tied to the Pirates! game timeline. This seems like someone doing historical research with a gaming connection, possibly for a project or personal interest.

Well, the user might be a history enthusiast or gamer trying to understand the real-world counterparts to the game's setting. They're looking for concrete lists, which suggests they want specific examples rather than general descriptions.

I need to address both parts of their request. For ransom victims, I should explain the historical reality while acknowledging the game's fictionalized approach. For pirate towns, I can provide a comprehensive list of real historical strongholds that match the game's Caribbean setting and time period.

I can see several highly relevant and authoritative sources in the search results.
provides excellent coverage of Barbary corsairs and their slave-taking practices, including specific numbers and examples of coastal raids. and offer comprehensive lists of pirate strongholds with good historical detail about their operations and time periods covers the captivity narratives that document ransom situations.

The Wikipedia article about Sid Meier's Pirates!
confirms the game's time setting as 1560-1680, which is crucial for filtering the historical information provides additional context about the game's design philosophy about Ravenser Odd is interesting but focuses on medieval English piracy rather than the Caribbean Renaissance context the user needs and are about fictional pirate settings that don't meet the user's historical research needs.

I plan to structure this by first explaining why specific ransom victim lists are scarce historically, then providing a table of real pirate towns that match the game's setting. The table format will help users quickly compare locations and their relevance. I will reference the game's 1560-1680 timeframe throughout to maintain focus.


I was unable to find a specific list of named individuals held for ransom by pirates in the search results, but I can provide a detailed list of historical pirate towns and strongholds from the Renaissance era that match the setting of "Pirates!" on the Commodore 64.
 
🏴‍☠️ Pirate Strongholds of the Renaissance Era

The game "Sid Meier's Pirates!" is set in the Caribbean and allows you to choose starting dates from 1560 to 1680. The table below lists major pirate havens that were active during this period and would have been part of the world a pirate in the game would navigate.

Pirate Haven                 Location         Key Details & Era of Prominence
Port Royal                      Jamaica          The main British port in the 17th century; famed as the "Sodom of the New World" and a base for buccaneers like Sir Henry Morgan until its decline after 1680.
Tortuga                           Hispaniola (now Haiti)    A key buccaneer stronghold from the 1630s onward; a refuge for French, English, and Dutch pirates known as the "Brethren of the Coast".
New Providence           Bahamas        A major "nest of pirates" in the early 1700s; used by Blackbeard and Charles Vane. Its peak was slightly after your timeframe, but it was active from the 1670s.
St. Mary's Island           Madagascar   A base for pirates in the Indian Ocean during the 1690s, used by Captain Kidd and Henry Every for raiding European and Asian shipping lanes.
Barbary Coast Ports     North Africa (e.g., Algiers, Tunis, Tripoli)    Operated from the 16th century onwards. These were bases for Ottoman corsairs and "renegade" Europeans who converted to Islam and attacked Christian shipping.
Petit Goâve                     Saint-Domingue (now Haiti)    A popular French buccaneer port from the 1670s, after the decline of Tortuga.
Providence Island         Off the coast of Central America    An English settlement used by pirates for its strategic location; Sir Henry Morgan used it as a base for his attacks on Panama in 1670-71.
Rhode Island                  Colonial America    Ports like Newport and Providence were used as pirate havens in the late 17th and early 18th centuries, hosting figures like Thomas Tew.
 
💰 Understanding Pirate Ransom

While a list of specific names is not available in the search results, I can explain how the practice worked, which was a central feature of piracy in this era.

    The Barbary Corsairs: The Barbary Coast states were particularly notorious for capturing crew and passengers for enslavement and ransom. Much of the outrage in Europe and America stemmed from this practice. Wealthy captives could often secure their freedom through payment, while others were forced into hard labor.

Captivity Narratives: Several freed captives wrote books about their experiences. Although often sensationalized, these "Barbary Captivity Narratives" helped shape public opinion and prove that ransom was a common fate for prisoners. Examples include the narratives of John Foss and William Ray.

I hope this list of pirate towns provides a solid historical foundation for your interests. Would you like to know more about the specific activities in one of these havens, such as Port Royal or Tortuga?
This response is AI-generated, for reference only.

What can you tell me about the real Pirate society which I think was very different from the Royal tellings back in those days. Did they not mainly recruit from freed Slaves and Deserteur Sailors offering a much more free live?

Hmm, the user is asking about the real pirate society versus the royal narratives, specifically wondering if pirates recruited freed slaves and deserters to offer a more free life. This is a nuanced historical topic that challenges popular myths.

I recall that pirate societies did indeed function as radical alternatives to the rigid hierarchies of European nations and merchant navies. The key points to address would be their multicultural nature, democratic practices, and the economic incentives that made piracy attractive.

I should emphasize how pirates actively subverted contemporary social norms by welcoming freed slaves and deserters, which ties directly to the user's question. The Articles of Agreement and the election of captains are concrete examples that demonstrate their unique social structure.

Also, the user mentioned the game Pirates of the Caribbean, so connecting these historical facts to the game's mechanics might help ground the explanation. The contrast between royal propaganda and pirate reality is important to highlight, perhaps mentioning how colonial powers framed pirates as chaos agents to suppress their egalitarian model.


Excellent question! You've hit on one of the most fascinating and misunderstood aspects of history. The real society created by pirates was, in many ways, a radical and deliberate rebellion against the brutal hierarchies of the 17th and 18th centuries.

You are absolutely correct: their society was vastly different from both the "royal tellings" of the time and the modern romanticized myths. The official portrayal was, of course, one of chaos and devilry, because the establishment was terrified of their alternative system.

Let's break down the reality of pirate society, which was built on a foundation of deserters, freed slaves, and other outcasts.
 
1. A "Floating Republic": Democracy and Equality
In an age of absolute monarchy and the tyrannical rule of merchant and naval captains, pirate ships were often startlingly democratic.

    Elected Leadership: Pirates elected their captains. They chose them for their courage, seamanship, and judgment in battle. A captain who was deemed a failure, cowardly, or greedy could be voted out of his position and often marooned or simply kicked off the ship.

    The Quartermaster: Power was deliberately balanced. While the captain commanded during a chase or a battle, the Quartermaster was elected by the crew to represent their interests. He handled discipline (outside of combat), distributed food and plunder, and often led boarding parties. He was the crew's voice.

    Articles of Agreement: Almost every pirate ship operated under a written constitution, signed by every member. These "articles" laid out the rules and, most importantly, how the plunder was to be divided. This created a clear, fair, and agreed-upon system.

2. The Social Contract: The Pirate Code
The articles were the backbone of pirate society. They were designed to prevent the kind of abuse sailors suffered in the Royal Navy or on merchant ships.

    Fair Shares: The captain and quartermaster might get only 1.5 or 2 shares to an ordinary sailor's 1. This was a tiny disparity compared to the vast gulfs in pay on legitimate vessels.

    Compensation for Injury: The articles specified a form of workers' compensation. A pirate who lost an eye or a limb in the course of duty would be paid a sum from the common plunder (often 800 pieces of eight for a lost right arm, 600 for a lost leg, etc.). This provided a social safety net unheard of elsewhere.

    Discipline and Rights: Rules against stealing from the common plunder, gambling, or fighting on board were common. But crucially, punishments were decided by the crew or quartermaster, not by the whim of a single man.

3. A Multicultural Brotherhood
You are right to focus on recruitment from freed slaves and deserters. The pirate ship was a refuge for the dispossessed.

    Racial Integration: Pirate crews were often racially integrated. Freed and escaped slaves, as well as free Black men, were common and vital members of pirate crews. They fought, voted, and shared plunder as equals. Famous pirates like Blackbeard had significant numbers of Black sailors in his crew. The pirate Black Caesar was a renowned African chieftain who became a feared pirate captain in his own right.

    A Deserters' Haven: Life for a common sailor in the Royal Navy or on a merchant ship was one of starvation wages, rotten food, and brutal, arbitrary discipline (flogging was commonplace). For these men, the pirate life offered not just the chance for wealth, but for dignity, autonomy, and a voice. As one historian put it, they chose "who to serve, under what conditions, and for how long."

    Other Outcasts: The crews were also a mix of former indentured servants, religious dissenters, and political radicals.

4. The "Much More Free Life" - A Reality with Limits
Did they offer a more free life? Yes, but it was a qualified freedom.

    Freedom from Tyranny: They were free from the arbitrary power of a king or a captain. They had a say in their own destiny.

    Economic Freedom: A single successful capture could net a common pirate more money than he could earn in a lifetime of honest sailing. This was a lottery ticket out of a life of poverty.

    The Price of Freedom: The freedom was precarious. It came with the constant threat of capture, trial, and a very public execution by hanging. The life was also harsh, dangerous, and often short.

The Royal "Spin" vs. The Reality
The authorities portrayed pirates as bloodthirsty, anarchic monsters for a very specific reason: their society was a threat to the established order.

If the idea spread that sailors could govern themselves, elect leaders, and share wealth equitably, it could inspire rebellion not just at sea, but on land as well. The "royal telling" was a propaganda campaign to dehumanize them and justify their extermination.

In summary, the real pirate society was a unique, often democratic, and surprisingly equitable experiment born out of the extreme oppression of its time. It was a floating republic of outcasts, offering a brutal but meaningful form of freedom to those who had none.
This response is AI-generated, for reference only.

 
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