Sunday, 28 December 2025

The Dark Modernity - Status Update Top G expectations

 How they see what we all see...

Summery:
AI driven job loss Dystopia.
 
#cyberpunkcoltoure
 
JOIN THE REBELLION
JOIN THE IRA MOVEMENT
in cyberpunkstyle
PROVOS
this is the way
 
Be who you want to be. Choose your Messiah.
 
Make for 40 Mil in 1 year or choose from here: 

Below is a copy-and-paste ready list of notable characters and NPCs sourced from various Shadowrun core rulebooks, adventures, and official mission packs.
 
1. Iconic Characters (Core Book Icons)
These characters appeared on the covers and in the fiction of the original and subsequent core rulebooks.

    Dodger: Elf Decker; legendary Matrix pioneer.
    Sally Tsung: Human Mage; a central figure in early Seattle shadowrunning.
    Ghost-who-walks-inside: Human Street Samurai; known for his skill with both blade 
    and firearm.
    Sledge: Ork Street Samurai; featured in 6th World Edition materials.
    Coydog: Elf Shaman; representative of the magical archetypes in 6th World.
    Gentry: Human Decker; the face of modern Matrix operations in 6th World.
    Hardpoint: Dwarf Rigger; specialist in drone and vehicle support.

2. Legendary NPCs (Lore & Sourcebooks)
Prominent figures who drive the world's meta-plot across multiple editions.

    FastJack: Legendary Decker; once the world's premier Matrix icon.
    Harlequin: Immortal Elf Mage; a powerful and enigmatic entity often known as "The 
       Laughing Man."
    Dunkelzahn (The Big D): Great Western Dragon; former President of the UCAS.
    Lofwyr: Great Golden Dragon; CEO of Saeder-Krupp.
    Ehran the Scribe (Wordsmyth): Immortal Elf; a key political and magical figure.
    Captain Chaos: Former SysOp of the Shadowland BBS.
    Hatchetman: Street Samurai; famous for his harrowing experiences with cybermancy 
       documented in Cybertechnology.
    Hestaby (Orange Queen): Great Dragon known for her more "human-friendly" 
       approach to politics.
    Kyle Morgan: Professional assassin; a recurring antagonist in various adventures.

3. Sixth World Missions NPCs
Pre-generated characters and NPCs from official 6th World campaign missions (Seattle and New Orleans).

    Mr. Li: Covert Ops specialist.
    Breaker: Combat Mage.
    Sub-Space: Decker.
    Michi: Face/Social Negotiator.
    Dai Ken: Street Samurai.
    Flea: Rigger.
    KaBoom: Weapons Expert.
    Leon: Physical Adept.
    Sparks: Technomancer.

4. Notable Shadowland "Shadowtalkers"
Frequent contributors to the in-universe Matrix forums found in the sourcebooks.

    Kane: Notorious pirate and rigger.
    Picador: High-level mercenary commander.
    Slamm-0!: Talented but irreverent decker.
    Netcat: Skilled technomancer and Matrix activist.
    Plan 9: Conspiracy theorist and shadowtalker.
    Winterhawk: Accomplished hermetic mage.
    Turbo Bunny: Famous Rigger and mechanic.

5. Archetype Prototypes
Examples of common roles often used as templates in core rulebooks.

    Street Samurai: Augmented combatant.
    Decker: Matrix hacker.
    Rigger: Vehicle and drone specialist.
    Face: Social expert and negotiator.
    Shaman/Mage: Magic users.
    Technomancer: Matrix-capable individual without hardware.

In Shadowrun, a character's history—their Life Path or background—is what defines why they were forced into the "Shadows." This is typically categorized by their previous societal standing and their Metatype (Race).
 
1. Core Metatypes (Races)
These are the five primary species of metahumanity. Each has unique physical and mental baseline traits.

    Human (Homo sapiens sapiens): The most common race; often have higher "Edge" 
      (luck/potential) and face the least social prejudice.
    Elf (Homo sapiens nobilis): Typically taller, slender, with pointed ears; possess natural 
      low-light vision and higher social charisma.
    Dwarf (Homo sapiens pumilionis): Short and sturdy; known for high willpower, 
      thermographic vision, and resistance to disease.
    Ork (Homo sapiens robustus): Larger and stronger than humans with prominent 
      lower canines; they possess low-light vision.
    Troll (Homo sapiens ingentis): The largest metatype, often reaching 2.5 meters; they 
      have dermal bone deposits for natural armor and massive strength.

2. Backgrounds Before the Shadows
These represent a character’s "previous life" and provide the skills or motivations for their current criminal career.
 
Corporate Citizen (Shaikujin): Raised within a megacorporation (like Ares or Mitsuhama). They often enter the shadows after being "burned" by a rival or escaping a stifling contract.

Ex-Military / Law Enforcement: Former soldiers or Lonestar/Knight Errant officers. They bring tactical training and combat skills to the shadows, often leaving due to corruption or being declared "expendable".
 
Street Citizen: Born SINless (without a legal ID) in the slums. They grew up in gangs or as "urchins," making the jump to shadowrunning as a natural progression of survival.
 
Tribal / Awakened: Raised in spiritual or traditional communities (like the Native American Nations). Their backgrounds often focus on magic, spirits, and traditional medicine.
 
Academia / Technical: Former researchers, university students, or "white-hat" hackers. They often turn to the shadows to fund illegal research or after a corporate data breach ruins their legal career.
 
3. Notable Metavariants (Sub-Races)
For more specialized characters, these "sub-species" are found in specific geographic regions.
Base Metatype    Metavariants
Dwarf                   Gnome, Hanuman, Korobokuru, Menehune
Elf                          Dryad, Nocturna, Wakyambi, Xapiri Thëpë
Ork                        Hobgoblin, Ogre, Oni, Satyr
Troll                      Cyclops, Fomori, Giant, Minotaur
Human                 Nartaki (four-armed variant)
 
To complete the list, here are the major
Dragons and Crusader-like figures (often religious or highly ideological NPCs) from the Shadowrun sourcebooks.
 
1. Great Dragons & Notable Dracoforms
Dragons in Shadowrun are not just monsters; they are CEOs, political leaders, and the ultimate puppet masters.

    Lofwyr: The gold Great Western Dragon and CEO of Saeder-Krupp. He is the epitome of 
      corporate power and ruthless intelligence.
    Dunkelzahn: A beloved Great Dragon who became President of the UCAS before his 
      assassination. His "Will" is a major sourcebook that launched hundreds of plot hooks.
    Ghostwalker: The Great Western Dragon who rules Denver with an iron claw, often 
      appearing as "The Ghost in the Machine" on Matrix forums.
    Hestaby: Known as the "Orange Queen," she was a protector of Northern California 
      before being exiled from draconic society.
    Lung: A Great Eastern Dragon based in Hong Kong, known for his subtle 
      manipulations and rivalry with Ryumyo.
    Perianwyr: A "minor" dragon compared to the Greats, he is a music producer and 
      socialite who occasionally assists runners.

2. "Crusader" & Ideological NPCs
These characters are defined by intense religious, anti-metahuman, or revolutionary fervor.
    Alain Rivane: A key figure in the New Islamic Jihad, representing the militant, 
      crusader-like religious zealots of the Middle East.
    James Telestrian III: While a corporate heir, his role in the Secrets of Power trilogy 
      often mirrors a "Crusader" for elven interests in Tír Tairngire.

    The Hand of Five: High-ranking members of Humanis Policlub (hate groups) who act 
      as anti-metahuman "crusaders" to "purify" humanity.
    The Order of Saint Sylvester: A Catholic order of Awakened (magic-using) priests who 
      act as "Holy Crusaders," hunting toxic spirits and insect shamans.
    Ares Firewatch Commanders: Elite soldiers like Damien Knight often view themselves 
      as the ultimate crusaders against the "Bug Menace" (Insect Spirits).

3. Specialized Background Archetypes
If you are looking for these as playable "concepts" or backgrounds:

    The Ex-Paladin: A character who belonged to a religious order (like the Knights of 
      Malta or the Vigilante groups in the UCAS) but left due to a crisis of faith.
    Drake: A rare metahuman capable of transforming into a small, draconic form. They 
      are almost always "claimed" by a Great Dragon as a servant from birth.
    Templar: Frequently used for corporate "Crusaders" or high-end security for religious 
      megacorps like the Vatican or the Christian Scientists in the Sixth World. 

AI responses may include mistakes. Learn more Doc Google.

 Being in or just around the Shadows, NPC means Non Playable Character, so never even try playing one!
 
The Kingdome of Hell