How they see what we all see...
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Below is a copy-and-paste ready list of notable characters and NPCs sourced from various Shadowrun core rulebooks, adventures, and official mission packs.
1. Iconic Characters (Core Book Icons)
These characters appeared on the covers and in the fiction of the original and subsequent core rulebooks.
Dodger: Elf Decker; legendary Matrix pioneer.
Sally Tsung: Human Mage; a central figure in early Seattle shadowrunning.
Ghost-who-walks-inside: Human Street Samurai; known for his skill with both blade
and firearm.
Sledge: Ork Street Samurai; featured in 6th World Edition materials.
Coydog: Elf Shaman; representative of the magical archetypes in 6th World.
Gentry: Human Decker; the face of modern Matrix operations in 6th World.
Hardpoint: Dwarf Rigger; specialist in drone and vehicle support.
2. Legendary NPCs (Lore & Sourcebooks)
Prominent figures who drive the world's meta-plot across multiple editions.
FastJack: Legendary Decker; once the world's premier Matrix icon.
Harlequin: Immortal Elf Mage; a powerful and enigmatic entity often known as "The
These characters appeared on the covers and in the fiction of the original and subsequent core rulebooks.
Dodger: Elf Decker; legendary Matrix pioneer.
Sally Tsung: Human Mage; a central figure in early Seattle shadowrunning.
Ghost-who-walks-inside: Human Street Samurai; known for his skill with both blade
and firearm.
Sledge: Ork Street Samurai; featured in 6th World Edition materials.
Coydog: Elf Shaman; representative of the magical archetypes in 6th World.
Gentry: Human Decker; the face of modern Matrix operations in 6th World.
Hardpoint: Dwarf Rigger; specialist in drone and vehicle support.
2. Legendary NPCs (Lore & Sourcebooks)
Prominent figures who drive the world's meta-plot across multiple editions.
FastJack: Legendary Decker; once the world's premier Matrix icon.
Harlequin: Immortal Elf Mage; a powerful and enigmatic entity often known as "The
Laughing Man."
Dunkelzahn (The Big D): Great Western Dragon; former President of the UCAS.
Lofwyr: Great Golden Dragon; CEO of Saeder-Krupp.
Ehran the Scribe (Wordsmyth): Immortal Elf; a key political and magical figure.
Captain Chaos: Former SysOp of the Shadowland BBS.
Hatchetman: Street Samurai; famous for his harrowing experiences with cybermancy
Dunkelzahn (The Big D): Great Western Dragon; former President of the UCAS.
Lofwyr: Great Golden Dragon; CEO of Saeder-Krupp.
Ehran the Scribe (Wordsmyth): Immortal Elf; a key political and magical figure.
Captain Chaos: Former SysOp of the Shadowland BBS.
Hatchetman: Street Samurai; famous for his harrowing experiences with cybermancy
documented in Cybertechnology.
Hestaby (Orange Queen): Great Dragon known for her more "human-friendly"
Hestaby (Orange Queen): Great Dragon known for her more "human-friendly"
approach to politics.
Kyle Morgan: Professional assassin; a recurring antagonist in various adventures.
3. Sixth World Missions NPCs
Pre-generated characters and NPCs from official 6th World campaign missions (Seattle and New Orleans).
Mr. Li: Covert Ops specialist.
Breaker: Combat Mage.
Sub-Space: Decker.
Michi: Face/Social Negotiator.
Dai Ken: Street Samurai.
Flea: Rigger.
KaBoom: Weapons Expert.
Leon: Physical Adept.
Sparks: Technomancer.
4. Notable Shadowland "Shadowtalkers"
Frequent contributors to the in-universe Matrix forums found in the sourcebooks.
Kane: Notorious pirate and rigger.
Picador: High-level mercenary commander.
Slamm-0!: Talented but irreverent decker.
Netcat: Skilled technomancer and Matrix activist.
Plan 9: Conspiracy theorist and shadowtalker.
Winterhawk: Accomplished hermetic mage.
Turbo Bunny: Famous Rigger and mechanic.
5. Archetype Prototypes
Examples of common roles often used as templates in core rulebooks.
Street Samurai: Augmented combatant.
Decker: Matrix hacker.
Rigger: Vehicle and drone specialist.
Face: Social expert and negotiator.
Shaman/Mage: Magic users.
Technomancer: Matrix-capable individual without hardware.
3. Sixth World Missions NPCs
Pre-generated characters and NPCs from official 6th World campaign missions (Seattle and New Orleans).
Mr. Li: Covert Ops specialist.
Breaker: Combat Mage.
Sub-Space: Decker.
Michi: Face/Social Negotiator.
Dai Ken: Street Samurai.
Flea: Rigger.
KaBoom: Weapons Expert.
Leon: Physical Adept.
Sparks: Technomancer.
4. Notable Shadowland "Shadowtalkers"
Frequent contributors to the in-universe Matrix forums found in the sourcebooks.
Kane: Notorious pirate and rigger.
Picador: High-level mercenary commander.
Slamm-0!: Talented but irreverent decker.
Netcat: Skilled technomancer and Matrix activist.
Plan 9: Conspiracy theorist and shadowtalker.
Winterhawk: Accomplished hermetic mage.
Turbo Bunny: Famous Rigger and mechanic.
5. Archetype Prototypes
Examples of common roles often used as templates in core rulebooks.
Street Samurai: Augmented combatant.
Decker: Matrix hacker.
Rigger: Vehicle and drone specialist.
Face: Social expert and negotiator.
Shaman/Mage: Magic users.
Technomancer: Matrix-capable individual without hardware.
In Shadowrun, a character's history—their Life Path or background—is what defines why they were forced into the "Shadows." This is typically categorized by their previous societal standing and their Metatype (Race).
1. Core Metatypes (Races)
These are the five primary species of metahumanity. Each has unique physical and mental baseline traits.
Human (Homo sapiens sapiens): The most common race; often have higher "Edge"
These are the five primary species of metahumanity. Each has unique physical and mental baseline traits.
Human (Homo sapiens sapiens): The most common race; often have higher "Edge"
(luck/potential) and face the least social prejudice.
Elf (Homo sapiens nobilis): Typically taller, slender, with pointed ears; possess natural
Elf (Homo sapiens nobilis): Typically taller, slender, with pointed ears; possess natural
low-light vision and higher social charisma.
Dwarf (Homo sapiens pumilionis): Short and sturdy; known for high willpower,
Dwarf (Homo sapiens pumilionis): Short and sturdy; known for high willpower,
thermographic vision, and resistance to disease.
Ork (Homo sapiens robustus): Larger and stronger than humans with prominent
Ork (Homo sapiens robustus): Larger and stronger than humans with prominent
lower canines; they possess low-light vision.
Troll (Homo sapiens ingentis): The largest metatype, often reaching 2.5 meters; they
Troll (Homo sapiens ingentis): The largest metatype, often reaching 2.5 meters; they
have dermal bone deposits for natural armor and massive strength.
2. Backgrounds Before the Shadows
These represent a character’s "previous life" and provide the skills or motivations for their current criminal career.
2. Backgrounds Before the Shadows
These represent a character’s "previous life" and provide the skills or motivations for their current criminal career.
Corporate Citizen (Shaikujin): Raised within a megacorporation (like Ares or Mitsuhama). They often enter the shadows after being "burned" by a rival or escaping a stifling contract.
Ex-Military / Law Enforcement: Former soldiers or Lonestar/Knight Errant officers. They bring tactical training and combat skills to the shadows, often leaving due to corruption or being declared "expendable".
Ex-Military / Law Enforcement: Former soldiers or Lonestar/Knight Errant officers. They bring tactical training and combat skills to the shadows, often leaving due to corruption or being declared "expendable".
Street Citizen: Born SINless (without a legal ID) in the slums. They grew up in gangs or as "urchins," making the jump to shadowrunning as a natural progression of survival.
Tribal / Awakened: Raised in spiritual or traditional communities (like the Native American Nations). Their backgrounds often focus on magic, spirits, and traditional medicine.
Academia / Technical: Former researchers, university students, or "white-hat" hackers. They often turn to the shadows to fund illegal research or after a corporate data breach ruins their legal career.
3. Notable Metavariants (Sub-Races)
For more specialized characters, these "sub-species" are found in specific geographic regions.
For more specialized characters, these "sub-species" are found in specific geographic regions.
Base Metatype Metavariants
Dwarf Gnome, Hanuman, Korobokuru, Menehune
Elf Dryad, Nocturna, Wakyambi, Xapiri Thëpë
Ork Hobgoblin, Ogre, Oni, Satyr
Troll Cyclops, Fomori, Giant, Minotaur
Human Nartaki (four-armed variant)
Dwarf Gnome, Hanuman, Korobokuru, Menehune
Elf Dryad, Nocturna, Wakyambi, Xapiri Thëpë
Ork Hobgoblin, Ogre, Oni, Satyr
Troll Cyclops, Fomori, Giant, Minotaur
Human Nartaki (four-armed variant)
To complete the list, here are the major
Dragons and Crusader-like figures (often religious or highly ideological NPCs) from the Shadowrun sourcebooks.
Dragons and Crusader-like figures (often religious or highly ideological NPCs) from the Shadowrun sourcebooks.
1. Great Dragons & Notable Dracoforms
Dragons in Shadowrun are not just monsters; they are CEOs, political leaders, and the ultimate puppet masters.
Lofwyr: The gold Great Western Dragon and CEO of Saeder-Krupp. He is the epitome of
Dragons in Shadowrun are not just monsters; they are CEOs, political leaders, and the ultimate puppet masters.
Lofwyr: The gold Great Western Dragon and CEO of Saeder-Krupp. He is the epitome of
corporate power and ruthless intelligence.
Dunkelzahn: A beloved Great Dragon who became President of the UCAS before his
Dunkelzahn: A beloved Great Dragon who became President of the UCAS before his
assassination. His "Will" is a major sourcebook that launched hundreds of plot hooks.
Ghostwalker: The Great Western Dragon who rules Denver with an iron claw, often
Ghostwalker: The Great Western Dragon who rules Denver with an iron claw, often
appearing as "The Ghost in the Machine" on Matrix forums.
Hestaby: Known as the "Orange Queen," she was a protector of Northern California
Hestaby: Known as the "Orange Queen," she was a protector of Northern California
before being exiled from draconic society.
Lung: A Great Eastern Dragon based in Hong Kong, known for his subtle
Lung: A Great Eastern Dragon based in Hong Kong, known for his subtle
manipulations and rivalry with Ryumyo.
Perianwyr: A "minor" dragon compared to the Greats, he is a music producer and
Perianwyr: A "minor" dragon compared to the Greats, he is a music producer and
socialite who occasionally assists runners.
2. "Crusader" & Ideological NPCs
These characters are defined by intense religious, anti-metahuman, or revolutionary fervor.
Alain Rivane: A key figure in the New Islamic Jihad, representing the militant,
2. "Crusader" & Ideological NPCs
These characters are defined by intense religious, anti-metahuman, or revolutionary fervor.
Alain Rivane: A key figure in the New Islamic Jihad, representing the militant,
crusader-like religious zealots of the Middle East.
James Telestrian III: While a corporate heir, his role in the Secrets of Power trilogy
James Telestrian III: While a corporate heir, his role in the Secrets of Power trilogy
often mirrors a "Crusader" for elven interests in Tír Tairngire.
The Hand of Five: High-ranking members of Humanis Policlub (hate groups) who act
The Hand of Five: High-ranking members of Humanis Policlub (hate groups) who act
as anti-metahuman "crusaders" to "purify" humanity.
The Order of Saint Sylvester: A Catholic order of Awakened (magic-using) priests who
The Order of Saint Sylvester: A Catholic order of Awakened (magic-using) priests who
act as "Holy Crusaders," hunting toxic spirits and insect shamans.
Ares Firewatch Commanders: Elite soldiers like Damien Knight often view themselves
Ares Firewatch Commanders: Elite soldiers like Damien Knight often view themselves
as the ultimate crusaders against the "Bug Menace" (Insect Spirits).
3. Specialized Background Archetypes
If you are looking for these as playable "concepts" or backgrounds:
The Ex-Paladin: A character who belonged to a religious order (like the Knights of
3. Specialized Background Archetypes
If you are looking for these as playable "concepts" or backgrounds:
The Ex-Paladin: A character who belonged to a religious order (like the Knights of
Malta or the Vigilante groups in the UCAS) but left due to a crisis of faith.
Drake: A rare metahuman capable of transforming into a small, draconic form. They
Drake: A rare metahuman capable of transforming into a small, draconic form. They
are almost always "claimed" by a Great Dragon as a servant from birth.
Templar: Frequently used for corporate "Crusaders" or high-end security for religious
Templar: Frequently used for corporate "Crusaders" or high-end security for religious
megacorps like the Vatican or the Christian Scientists in the Sixth World.
AI responses may include mistakes. Learn more Doc Google.
Being in or just around the Shadows, NPC means Non Playable Character, so never even try playing one!
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